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- FITini
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- // This is the medium hit Explosion Data File
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- [ObjectClass]
- l ObjectTypeNum = 4
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- [ObjectType]
- st Name = "ppchit" // Text string giving a descriptive name (only 8 chars long!!)
- l Type = 39 // ID number for this object type
- l Appearance = 0x0200026A // dec= 27 (ac20hit.ini ac20_hit.pak)
- l Duration = -1 // Lasts forever = -1
- l MaxDamage = 0 // Number of damage points before BOOM!
- l ExplosionObject = 0 // Object Class Number of explosion for Mech
- l DestroyedObject = 0 // Object Class Number of Destroyed shape for Mech
- f ExtentRadius = 0 // Extent Radius in Meters
- l KeepMe = 1
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- [ExplosionData]
- ul DmgLevel = 0
- ul LightObjectId = 699
- ul SoundEffectId = 24
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- FITend
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